PROJECT EXPERIENCE: The “Extended-Personal Reality”

Starting January 1st 2021, Quatechnion SL will take part in a new research project called EXPERIENCE (Extended-Personal Reality: augmented recording and transmission of virtual senses through artificial-Intelligence), which has been funded by the Horizon 2020 Future and Emerging Technologies Proactive program (FET Proactive).

Social media has transformed the way we communicate through text, images, and videos.
Despite recent technological avenues, virtual reality (VR) has not been incorporated in social platforms, hence limiting the comprehensive sharingof an EXPERIENCE.

This project makes real the complex interplay between multisensory perception, emotional responses, past experiences, and perspective of the future also by disentangling the mental representation of selfin space and time.

The new Extended-Personal Reality technological and scientific paradigms will move Europeto the future generation of extended social interactions by allowing the public at large to

  • Create their own VR environments as they do photos and videos without the need for technical skills.
  • Create virtual simulations elicitingunique psychological, cognitive, neurophysiological, and behavioural responses
  • Automatically generate VR environments from neurophysiological data
  • Easily manipulate VR environments to communicate and elicitspecific emotions
  • Manipulate perceived reality to effectively treat psychiatric disorders.


EXPERIENCE
embeds advanced artificial intelligence routines merging information from a person’s Extended-Personal Reality to inform manipulation tools including neuromodulation, multisensory biofeedback (audio, video, haptics), and subjective perception of time-space.

EXPERIENCE will produce extremely realistic reproductions of the user’s past and may re-administer it by modulating the associated emotional states on demand. Within a large number of research and innovation avenues, EXPERIENCE will priorities novel diagnosis and treatment of affective disorders commonly associated with altered multisensory perception like depression, anxiety, and eating disorders.

A plethora of innovative technological paradigms including gaming, e-learning, and neuroeconomics will be in the commercial exploitations, including the opening of a new market for actually selling EXPERIENCEs.